The CHINZ conference provides a general forum for all those involved with Computer Human Interaction (CHI or HCI) to address design centred human use of technology. We welcome full length and short research papers in all areas of this diverse field and especially encourage graduate students to present at the conference. There will poster sessions and hands-on demonstrations during the conference, at which we would encourage industry practitioners to present.
In recent years more and more researchers in the field of HCI have looked to apply principles from the design industry to their work. Many have come to see themselves as Interaction Designers rather than just Interface Designers. The conference will address a wide range of topics around the central theme of Design Centered HCI. Topics of interest include, but are not limited to:
Interaction design; user centred design, applying design principles in HCI, social implications of technology (e.g., for disabled or elderly); mobile technologies; games; robotics; tools and tool support; cyber psychology; usability; guidelines and heuristics; implications of technology for cognition; education aspects; and industry case studies.
Please contact the conference organizers for more details if you are unsure about how appropriate your work is.
The mobile healthcare and its challenges to Interaction Design (Slides to download)
Daniel Maclaren (Orion Health)
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If the healthcare practitioners are given the right information at the right time, medical disasters can be averted or avoided and patients' early disease symptoms can be effectively treated before they become full blown, saving money, time and lives. Clinical practitioners globally are under increasing pressure to produce the right diagnosis and right course of action for every patient. In particular, New Zealand hospitals are facing shrinking budgets, an ever increasing field of medical understanding, advances in testing and confirmation technology and patients with increasing touchpoints in the medical system. This talk will look at how the intensive health-related mobile applications are allowing healthcare practitioners to collate and display disparate sources of medically relevant patient information, identify the right people to be involved in a case and showing them just the information they require to identify and solve the issue within their specialty, reducing easily and potentially fatal medical mistakes, automatically collecting data on chronic patients and even tracking disease epidemics in worldwide, recently shown in the swine-flu pandemic. It will also present some of the work we have done in these areas, some of the exciting upcoming technologies interaction design is working with for the future of mobile Health, the challenges interaction design in the medical world faces and whether mobile technology is "safe" for a medical opinion. |
Learners in motion - Interaction on the move (Slides to download)
David Parsons (Massey University)
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The mobile device has become a compendium of resources. In a few short years it has gone from being a mobile communication tool to a multimedia lifestyle device that can give you directions, let you access your social networks, let your record and edit your life and, perhaps, learn something. One consequence of this burgeoning utility is that the potential affordances of the mobile device as a learning tool are now so complex and interconnected that we have an embarrassment of riches in terms of what we might potentially be able to achieve with them. We may, however, begin to narrow down our field of interest by focusing on the concept of interaction on the move. Why? Because so much of what we term ‘mobile’ is in fact ‘portable’. In other words, the utility of a mobile device is often about having it with us ‘anywhere, any time’ not about being on the move when we actually use it. In this talk I will suggest some contexts in which learning really can take place on the move, and the affordances of interaction that can support truly mobile learning. |
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